Balance, not perfection
Users, Team, Business and Craft all start at 50. Hit 0 or 100 on any of them and the career ends, so even "good" answers can sink you.
The PM wants it by Friday. The CEO wants the logo bigger. A user just lost everything in a tunnel. Swipe right for yes, left for no, and keep Users, Team, Business and Craft alive long enough to retire a legend.
Every card is a real situation from a design job: a PM, a founder, a researcher, an actual user. Say yes or no. Every choice pushes and pulls on the four things a designer has to keep alive.
Users, Team, Business and Craft all start at 50. Hit 0 or 100 on any of them and the career ends, so even "good" answers can sink you.
Dark patterns, redesign sagas, research budgets, AI-generated screens, layoffs. Nothing repeats in a career, and the deck cycles before anything comes back.
At the end of every career you see your UX IQ and the calls you missed, with what a seasoned designer would have done and why.
Burn out, get fired, get promoted into oblivion, or survive 40 sprints and retire a legend.
Three goals per career, a real title ladder from Junior to CDO, and chained consequences that come back to haunt you sprints later.
No account, no ads, no tracking. Your progress lives on your phone and the game plays fine in airplane mode.
Cards are artboards. Meters are ring gauges. Your cursor has a name tag. It's a design tool, except every decision has consequences.





Each level has its own deck, bigger consequences and less help reading the cards. Score high enough to unlock the next one.
New to the craft. Learning tools, feedback and handoff.
You own features. Research, systems, metrics and stakeholders.
Org design, budgets, the board, and the politics of saying no.
CRIT is in testing on Android right now. Join the waitlist and you'll get one email the day it goes live on Google Play.
Yes, after the Android launch. The waitlist email will cover that too.
No. PMs, engineers, founders and students all get something out of it. If you've ever been in a design review, you'll recognise the cards.
The game collects nothing. No account, no ads, no analytics. Your progress is saved on your phone only. The full details are in the privacy policy.
No. Everything is on the device, so it plays anywhere, including trains in tunnels.
Get one email when CRIT: UX Edition goes live on Google Play.